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Category: bitblt

#bitblt

Wed Nov 19 01:24:41 2025 (*097dfbf6*):: https://x.com/falco_girgis/status/1990913041810980908?s=20 +public! *** Falco Girgis (@falco_girgis) on X *** Been optimizing my ASS OFF now that jnmartin has pushed all of his progress on his Star Fox 64 Sega Dreamcast port to a private GitHub repo to collaborate with a bunch of us DC devs before release. MAN this […]

#bitblt

Thu Oct 9 04:38:55 2025 (*097dfbf6*):: amazing https://x.com/janusch_patas/status/1975811817390960684 +public! *** MrNeRF (@janusch_patas) on X *** Human3R: Everyone Everywhere All at Once Note: I recorded the video from the interactive demo on their project page (linked in the comment below). Abstract (excerpt): Human3R jointly recovers global multi-person SMPL-X bodies (“everyone”), dense 3D scenes (“everywhere”), and *** […]

#bitblt

Tue Oct 7 20:28:43 2025 (*097dfbf6*):: https://radiancefields.com/inside-rodeo-fx-s-use-of-gaussian-splatting-for-hbo-s-dune-prophecy +public! *** Inside Rodeo FX’s Use of Gaussian Splatting for HBO’s Dune: Prophecy – Radiance Fields *** The Splats Must flow. *** radiancefields.com

#bitblt

Sun Oct 5 22:00:08 2025 (*097dfbf6*):: https://ankachan.github.io/Projects/OGC/index.html +public! *** Offset Geometric Contact *** Penetration-free for Free — OGC gives you real-time penetration-free simulation. *** ankachan.github.io

#bitblt

Sun Oct 5 21:00:04 2025 (*097dfbf6*):: https://x.com/AnkaHeChen/status/1974366743834603765 +public! *** Anka He Chen (@AnkaHeChen) on X *** Penetration-free for free, you need OGC. I released the code of our SIGGRAPH 2025 paper: Offset Geometric Contact, where we made real-time, penetration free simulation possible, with @JerryHsu32 @zihengliu @milesmacklin @YinYang24414350 @cem_yuksel Page: *** X (formerly Twitter) ZpmPobdyW8S4Qeu_.jpglarge

#bitblt

Sun Oct 5 20:27:11 2025 (*097dfbf6*):: gaussian splats are cool https://superspl.at/ +public! *** SuperSplat – The Home for 3D Gaussian Splatting *** Edit, publish, share and browse 3D Gaussian Splats with the open source SuperSplat platform. *** SuperSplat

#bitblt

Sun Aug 17 18:13:07 2025 (*097dfbf6*):: beautiful https://x.com/sweriko/status/1957056442151629249 +public! *** Erik (@sweriko) on X *** no animations or shaders, just a single 8bit image and color cycling. made for 30+ year old hardware *** X (formerly Twitter) TELoncH0AuzH5LdO.jpglarge

#bitblt

Thu Aug 14 02:01:13 2025 (*097dfbf6*):: https://x.com/BaslaelWorkneh/status/1955306171289440750 +public! *** Basketo (@BaslaelWorkneh) on X *** Fundamentals of Computer Graphics. Pdf in the comment section. *** X (formerly Twitter) GyKkl_FWEAYScT0.jpglarge

#bitblt

Tue Jun 24 04:20:03 2025 (*097dfbf6*):: beautiful work. 21 years ago I wrote a program that rendered a procedural, animated tree waving in the wind. This was only a dream then https://x.com/HighlandKe26288/status/1937116603851690186 +public! *** Highland Keep (@HighlandKe26288) on X *** Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. […]

#bitblt

Thu Jun 5 20:47:41 2025 (*097dfbf6*):: https://www.shadertoy.com/ +public! *** Shadertoy BETA *** Build shaders, share them, and learn from the best community. *** shadertoy.com

#bitblt

Fri Jan 3 00:06:42 2025 (*097dfbf6*):: https://github.com/s-macke/VoxelSpace +public! *** GitHub – s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code *** Terrain rendering algorithm in less than 20 lines of code – s-macke/VoxelSpace *** GitHub VoxelSpace.octet-stream

#bitblt

Sat Nov 30 08:42:18 2024 (*097dfbf6*):: https://phoboslab.org/log/2023/08/rewriting-wipeout +public!

#bitblt

Sat Dec 30 00:35:25 2023 (*6952cd93*):: https://youtu.be/wLHXn8IlAiA +public! *** BSP Trees: The Magic Behind Collision Detection in Quake *** YouTube

#bitblt

Sun Dec 17 01:12:51 2023 (*6952cd93*):: https://x.com/ID_AA_Carmack/status/1736105722427961648?s=20 +public! *** John Carmack (@ID_AA_Carmack) on X *** I wonder how many video driver patches today are to work around legitimate bugs in top games, vs legitimate driver bugs or generic performance optimization. Back in the day, Nvidia had code in their driver to work around some of […]

#bitblt

Sat Nov 25 20:13:13 2023 (*6952cd93*):: https://youtu.be/EO-eJn9Xb7o +public! *** People Are Freaking Out About Star Citizen… *** YouTube (*6952cd93*):: ^ server meshing is sick

#bitblt

Sat Nov 25 05:15:58 2023 (*6952cd93*):: https://youtu.be/TrHHTQqmAaM +public! *** ExileCon 2023 – Rendering Path of Exile 2 *** YouTube

#bitblt

Fri Oct 27 03:23:27 2023 (*f3ebdb13*):: has joined the channel (*6952cd93*):: https://austinvisuals.com/ very nice work from this cg house out of Austin +public! *** Best 3D Animation Company | Austin Visuals *** Looking for the best 3D animation company? Austin Visuals is an award-winning, full-service 2D & 3D animation studio, call us! *** Austin Visuals […]

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